Virtualization: Difference between revisions

From GO Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(22 intermediate revisions by the same user not shown)
Line 1: Line 1:
=Overview=
=Overview=


=Rational=
This document describes the rationale, high-level software choices, and
possible problems of a move to a virtualized infrastructure.
 
Updates on tests and experimental implementations of a virtualized
infrastructure at BBOP can be found here: [[Virtualization_progress]]
 
=Rationale=


In addition to the general advantages of virtualization in a computing
In addition to the general advantages of virtualization in a computing
infrastructure, there are potentially several advantages specific or
infrastructure, there are potentially several advantages especially
especially important to the GO.
important for GO.
 
==Consistency of Development Platform==
 
As an example, AmiGO's environments (production, development,
3rd-party development) are very distinct--different operating systems,
package managment, and maintenance cycles. This can make agreement on
packages and versions not only hard to discover, but also hard to
maintain due to dependencies that may not be directly related to
software development.
 
Using a shared VM image eliminates the above problems, giving a single
unified development platform. In a less intensive form, a VM would
allow there to be a common reference platform that development had to
be tested against before being accepted.
 
In addition, especially with programmers at different locations,
virtualization could help deal with hard-to-debug problems with by
literally sending a copy of the current machine to somebody who might
understand the issues better.
 
==GO Software Distribution==


==Consistency==
VM images are potentially a great way to distribute GO software.
Either as part of a larger infrastructure or from the command line on
an individual machine, getting a VM running on a machine greatly
simplifies the installation process of complicated software packages
(similar to a bootable ISO image).


AmiGO is currently. Other
Also, with the flexible size of a VM image (compared to around 5GB max
for a DVD image), it would be possible to add live databases and large
data files directly into the image for easy use. For researchers who
might not have local software support to help in the setup and
maintenance of complicated packages and dependencies, it could reduce
the amount of time spent on non-productive activities.


This would also make the
===Speed to Production===


==Redundancy==
A bonus to having this as a software distribution method is that it
could be used internally to speed the release cycle of server-based GO
software (e.g. AmiGO, Solr and data files). A small set of changes
could convert a development image into a production image, which could
then be immediately deployed. If a new production image was
problematic, it could be immediately switched with an older one,
causing minimal disruption to users.


Given that no infrastructure is bullet-proof, the ability to take a running machine and move it to a different facility without any downtime is a
==Redundancy and Recovery==


==Distribution==
Given that no infrastructure is bullet-proof.


Similar to the idea of the experimental GO software ISO images, VM
* Ability to take a running image and move it to a different machine or facility with minimal downtime is a great feature.
images are potentially a way to distribute GO software .
* Ability to rollback great swaths of infrastructure to a known working point in the past can help to deal with unexpected problems in a way that does not affect end users.


Also, with it's larger size, it would be possible to make
===Cloud Computing (buzzword!)===
 
Although we do not currently have any (non-experimental) plans to
implement any infrastructure on the cloud (permanently or on-demand),
it seems like a good option to keep open; for example, it could be
useful as an emergency backup or to create regional mirrors of data.


=Platforms=
=Platforms=


==Ubuntu/Debian==
In addition to the software mentioned below (what we currently believe
to be the best solution for what we want), we have tried: UEC/Eucalyptus, Open Nebula, XenServer, CentOS, Debian, and openSUSE.
 
Below is a brief discussion of the current experimental list and some
explanation.
 
==Ubuntu LTS==
 
The preferred platform is Ubuntu 10.04 (two paragraphs of reasons cut
out here). In particular, Ubuntu will have integration and support for
the virtualization infrastructure we will likely currently prefer and has been active in making virtualization work well out of the box with the system.
 
==KVM==


Currently, the preferred platform for future development on AmiGO is
KVM seems to be better supported by the Linux kernel and is the preferred method of virtualization for Ubuntu. In addition, Xen can be hard to maintain (especially dealing with kernel changes), we've had some filesystem issues problems in the past, and Citrix has been unresponsive to renewal issues.
Ubuntu 10.04. Ubuntu is


In line with consistency and speed to production, a Debian-based system
==UEC/?==


In addition to being the  
While we attempted to implement infrastructure using UEC/Eucalyptus and Amazon services, there was a fundamental mismatch between our choice of KVM and Amazon/Eucalyptus. Since we have good reasons for the former, the latter had to go. Fortunately, with the next release of Ubuntu, a more flexible and open stack will be available: OpenStack.


==Eucalyptus==
Again, It should supply both high-level VM and storage interfaces and supports a
fairly broad range of underlying technologies. It should also be
possible to integrate with remote infrastructure.


==KVM==
===OpenStack API (future)===


==Amazon API==
UEC (or a similar Ubuntu package) should hopefully integrate well with OpenStack's "cloud" APIs, allowing some fuzzing between our private infrastructure and anybody who implements their API.


==???==
=Caveats=


=Cons=
(The word "cons" will be saved for a discussion on Lisp.)


The cons list would seems to be fairly minimal with virtualization.
There are several points which need to be considered.


==Initial infrastructure cost==
==Initial infrastructure cost==


While most newer machines support (necessary to get to make virtualization worthwhile)
While most newer machines support virtualization in the hardware
Not supported well by many older architectures
(necessary to get to make virtualization worthwhile), it is not
Hopefully find new meaning as support machines (e.g. gateways, proxies, storage heads).
worthwhile on older hardware or, given KVM's current connection to
x86x architectures, non-x86x systems.
 
In addition, moving large images around can me a slow and
time-consuming process. Either patience or switching to faster
networking hardware (where not already in place) would be necessary to
get all of the benefits.
 
Both of these issues are at least partially addressed by the fact that
new infrastructure rollout is necessary anyways as machines are
replaced in the normal course of things. If a virtualization
infrastructure is planned and rolled out over time, additional cost
could be minimal.


Moving large images around can me a slow and time-consuming process.
Also, at least in the beginning, most of the virtualization will be
done at single sites where networking will go fairly fast internally.
While the full benefits aren't realized without fast networking
between sites, a lot of the significant ones are.


==Increased complexity==
==Increased complexity==


Even though, the fact it that there is at least one additional layer between  
Even though virtualization gives better management and resource
allocation at a high level, the fact is that there is at least one
additional layer between software and hardware, and management and
resource allocation at a low level becomes much more complicated,
albeit largely hidden from the administrator.


Hopefully, however, this is somewhat mitigated by the increased
This can make troubleshooting of some kinds of problems more difficult
ability to move VMs away from problem machines and technologies as
and increases the number of ways that things can go wrong (also
problems arise.
connected to para-virtualization versus full-virtualization).
 
Some of this is inevitable when higher-level abstractions are created
over old ones. The increased flexibility presented by virtualization
will hopefully pay for the increased complexity and problems
associated with it.


==Inexperience==
==Inexperience==


Somewhat related to the above, as with any new way of doing things, there is going to be a learning period where
Learning is fun, even the hard way.


and the solution to new problems are not optimal.
Related to the above, as with any new way of doing things, there is
going to be a learning period where the solutions to new problems are
slow and non-optimal (things go "sproing!" and nobody knows why).
Hopefully, by using a well-supported software infrastructure with a
large community around it, this will be kept to a minimum.


==Monoculture==
==Monoculture==


Currently, AmiGO is developed on one platform, put into production on
: Put all your eggs in the one basket and'''--WATCH THAT BASKET.'''
two others, with software developed for on a fairly wide variety. Just
: — Pudd'nhead Wilson's Calendar
the act of having AmiGO function in all of these different places
 
helps maintain a clean architecture and good coding practices (e.g.
As an example, AmiGO is currently developed on one platform, put into
bugs that are not apparent on one platform cause crashes on another).
production on two others, with software developed for on a fairly wide
To some extent, it becomes tradeoff between robustness and time to
variety. Just the act of having AmiGO function in all of these
development. Given resource limitations, favoring the latter is
different places helps maintain a clean architecture and good coding
probably the best at this time.
practices (e.g. bugs that are not apparent on one platform cause
crashes on another). To some extent, it becomes tradeoff between
robustness and time to develop and get into production. Given resource
limitations, favoring the latter is probably the best at this time.


On a more paranoid angle, monoculture also increases the risk of a bug
On a more paranoid angle, monoculture also increases the risk of a bug
or security hole on one instance being trivially exploitable on all
or security hole on one instance being trivially exploitable on all
instances. I'm unaware of any specific attack again AmiGO/GO software,
instances. I'm unaware of any specific attack against GO software,
(only general attacks again, say, LBL), but the potential is there.
(only general attacks again, say, LBL), but the potential is there.


: Put all your eggs in the one basket and--"""watch that basket!"""
==OpenStack==
: — Pudd'nhead Wilson's Calendar
 
It seems possible that eventually the Eucalyptus/AWS architecture will
be replaced by OpenStack.
 
* More open
* Not dependent on a commercial software provider (a la Citrix)
** Less lock-in
** Less for-pay feature-itis
 
Ubuntu has started to include this into their repositories, but there
is no currently no information about when/if this will become the
preferred architecture.
 
This possible future change is likely not a large problem anyways as
we will still gain necessary experience and should be able to port
most of our VM infrstructure over intact.


"foo"
""fooo""


[[Category:SWUG Projects]]
[[Category:SWUG Projects]]
[[Category:AmiGO]]
[[Category:AmiGO]]
[[Category:Software]]
[[Category:Software]]

Latest revision as of 15:18, 24 March 2011

Overview

This document describes the rationale, high-level software choices, and possible problems of a move to a virtualized infrastructure.

Updates on tests and experimental implementations of a virtualized infrastructure at BBOP can be found here: Virtualization_progress

Rationale

In addition to the general advantages of virtualization in a computing infrastructure, there are potentially several advantages especially important for GO.

Consistency of Development Platform

As an example, AmiGO's environments (production, development, 3rd-party development) are very distinct--different operating systems, package managment, and maintenance cycles. This can make agreement on packages and versions not only hard to discover, but also hard to maintain due to dependencies that may not be directly related to software development.

Using a shared VM image eliminates the above problems, giving a single unified development platform. In a less intensive form, a VM would allow there to be a common reference platform that development had to be tested against before being accepted.

In addition, especially with programmers at different locations, virtualization could help deal with hard-to-debug problems with by literally sending a copy of the current machine to somebody who might understand the issues better.

GO Software Distribution

VM images are potentially a great way to distribute GO software. Either as part of a larger infrastructure or from the command line on an individual machine, getting a VM running on a machine greatly simplifies the installation process of complicated software packages (similar to a bootable ISO image).

Also, with the flexible size of a VM image (compared to around 5GB max for a DVD image), it would be possible to add live databases and large data files directly into the image for easy use. For researchers who might not have local software support to help in the setup and maintenance of complicated packages and dependencies, it could reduce the amount of time spent on non-productive activities.

Speed to Production

A bonus to having this as a software distribution method is that it could be used internally to speed the release cycle of server-based GO software (e.g. AmiGO, Solr and data files). A small set of changes could convert a development image into a production image, which could then be immediately deployed. If a new production image was problematic, it could be immediately switched with an older one, causing minimal disruption to users.

Redundancy and Recovery

Given that no infrastructure is bullet-proof.

  • Ability to take a running image and move it to a different machine or facility with minimal downtime is a great feature.
  • Ability to rollback great swaths of infrastructure to a known working point in the past can help to deal with unexpected problems in a way that does not affect end users.

Cloud Computing (buzzword!)

Although we do not currently have any (non-experimental) plans to implement any infrastructure on the cloud (permanently or on-demand), it seems like a good option to keep open; for example, it could be useful as an emergency backup or to create regional mirrors of data.

Platforms

In addition to the software mentioned below (what we currently believe to be the best solution for what we want), we have tried: UEC/Eucalyptus, Open Nebula, XenServer, CentOS, Debian, and openSUSE.

Below is a brief discussion of the current experimental list and some explanation.

Ubuntu LTS

The preferred platform is Ubuntu 10.04 (two paragraphs of reasons cut out here). In particular, Ubuntu will have integration and support for the virtualization infrastructure we will likely currently prefer and has been active in making virtualization work well out of the box with the system.

KVM

KVM seems to be better supported by the Linux kernel and is the preferred method of virtualization for Ubuntu. In addition, Xen can be hard to maintain (especially dealing with kernel changes), we've had some filesystem issues problems in the past, and Citrix has been unresponsive to renewal issues.

UEC/?

While we attempted to implement infrastructure using UEC/Eucalyptus and Amazon services, there was a fundamental mismatch between our choice of KVM and Amazon/Eucalyptus. Since we have good reasons for the former, the latter had to go. Fortunately, with the next release of Ubuntu, a more flexible and open stack will be available: OpenStack.

Again, It should supply both high-level VM and storage interfaces and supports a fairly broad range of underlying technologies. It should also be possible to integrate with remote infrastructure.

OpenStack API (future)

UEC (or a similar Ubuntu package) should hopefully integrate well with OpenStack's "cloud" APIs, allowing some fuzzing between our private infrastructure and anybody who implements their API.

Caveats

(The word "cons" will be saved for a discussion on Lisp.)

There are several points which need to be considered.

Initial infrastructure cost

While most newer machines support virtualization in the hardware (necessary to get to make virtualization worthwhile), it is not worthwhile on older hardware or, given KVM's current connection to x86x architectures, non-x86x systems.

In addition, moving large images around can me a slow and time-consuming process. Either patience or switching to faster networking hardware (where not already in place) would be necessary to get all of the benefits.

Both of these issues are at least partially addressed by the fact that new infrastructure rollout is necessary anyways as machines are replaced in the normal course of things. If a virtualization infrastructure is planned and rolled out over time, additional cost could be minimal.

Also, at least in the beginning, most of the virtualization will be done at single sites where networking will go fairly fast internally. While the full benefits aren't realized without fast networking between sites, a lot of the significant ones are.

Increased complexity

Even though virtualization gives better management and resource allocation at a high level, the fact is that there is at least one additional layer between software and hardware, and management and resource allocation at a low level becomes much more complicated, albeit largely hidden from the administrator.

This can make troubleshooting of some kinds of problems more difficult and increases the number of ways that things can go wrong (also connected to para-virtualization versus full-virtualization).

Some of this is inevitable when higher-level abstractions are created over old ones. The increased flexibility presented by virtualization will hopefully pay for the increased complexity and problems associated with it.

Inexperience

Learning is fun, even the hard way.

Related to the above, as with any new way of doing things, there is going to be a learning period where the solutions to new problems are slow and non-optimal (things go "sproing!" and nobody knows why). Hopefully, by using a well-supported software infrastructure with a large community around it, this will be kept to a minimum.

Monoculture

Put all your eggs in the one basket and--WATCH THAT BASKET.
— Pudd'nhead Wilson's Calendar

As an example, AmiGO is currently developed on one platform, put into production on two others, with software developed for on a fairly wide variety. Just the act of having AmiGO function in all of these different places helps maintain a clean architecture and good coding practices (e.g. bugs that are not apparent on one platform cause crashes on another). To some extent, it becomes tradeoff between robustness and time to develop and get into production. Given resource limitations, favoring the latter is probably the best at this time.

On a more paranoid angle, monoculture also increases the risk of a bug or security hole on one instance being trivially exploitable on all instances. I'm unaware of any specific attack against GO software, (only general attacks again, say, LBL), but the potential is there.

OpenStack

It seems possible that eventually the Eucalyptus/AWS architecture will be replaced by OpenStack.

  • More open
  • Not dependent on a commercial software provider (a la Citrix)
    • Less lock-in
    • Less for-pay feature-itis

Ubuntu has started to include this into their repositories, but there is no currently no information about when/if this will become the preferred architecture.

This possible future change is likely not a large problem anyways as we will still gain necessary experience and should be able to port most of our VM infrstructure over intact.